Researchers from Gwangju Institute of Science and Technology Develop a New Method for Denoising Images – Investing News Network

The approach involves a post-correction network optimized by a self-supervised machine learning framework to improve the quality of unfamiliar images
High-quality visual displays rendered using the “path tracing” algorithm are often noisy. Recent supervised learning-based denoising algorithms rely on external training dataset, take long to train, and do not work well when the training and test images are different. Now, researchers from Gwangju Institute of Science and Technology, VinAI Research and University of Waterloo have put forth a novel self-supervised post-correction network that improves the denoising performance without relying on a reference.
High-quality computer graphics, with their ubiquitous presence in games, illustrations, and visualization, are considered state-of-the-art in visual display technology. The method used to render high-quality and realistic images is known as “path tracing,” which makes use of a Monte Carlo (MC) denoising approach based on supervised machine learning. In this learning framework, the machine learning model is first pre-trained with noisy and clean image pairs and then applied to the actual noisy image to be rendered (test image). While considered to be the best approach in terms of image quality, this method may not work well if the test image is markedly different from the images used for training.

To address this problem, a group of researchers, including Ph.D. student Jonghee Back and Associate Professor Bochang Moon from Gwangju Institute of Science and Technology in Korea, Research Scientist Binh-Son Hua from VinAI Research in Vietnam , and Associate Professor Toshiya Hachisuka from University of Waterloo in Canada , proposed, in a new study, a new MC denoising method that does not rely on a reference. Their study was made available online on 24 July 2022 and published in ACM SIGGRAPH 2022 Conference Proceedings .
“The existing methods not only fail when test and train datasets are very different but also take long to prepare the training dataset for pretraining the network. What is needed is a neural network that can be trained with only test images on the fly without the need for pretraining,” says Dr. Moon, explaining the motivation behind their study.
To accomplish this, the team proposed a new post-correction approach for a denoised image that comprised a self-supervised machine learning framework and a post-correction network, basically a convolutional neural network, for image processing. The post-correction network did not depend on a pre-trained network and could be optimized using the self-supervised learning concept without relying on a reference. Additionally, the self-supervised model complemented and boosted the conventional supervised models for denoising.
To test the effectiveness of the proposed network, the team applied their approach to the existing state-of-the-art denoising methods. The proposed model demonstrated a three-fold improvement in the rendered image quality relative to the input image by preserving finer details. Moreover, the entire process of on the fly training and final inference took only 12 seconds!
“Our approach is the first that does not rely on pre-training using an external dataset. This, in effect, will shorten the production time and improve the quality of offline rendering-based content such as animation and movies,” remarks Dr. Moon, speculating about the potential applications of their work.
Indeed, it may not be long before this technique finds use in high-quality graphics rendering in video games, augmented reality, virtual reality, and metaverse!
Reference
Title of original paper: Self-Supervised Post-Correction for Monte Carlo Denoising
Journal: ACM SIGGRAPH 2022 Conference Proceedings
DOI: https://doi.org/10.1145/3528233.3530730
About the Gwangju Institute of Science and Technology (GIST)
Website: http://www.gist.ac.kr/
Contact:
ChangSung Kang
82 62 715 6253
344929@email4pr.com
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East Side Games Group (TSX: EAGR) (OTC: EAGRF) (” ESGG ” or the ” Company “), Canada’s leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC’s critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.
Watch the launch trailer here .
the office (CNW Group/East Side Games Group)
The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before,” said Darcy Taylor , Chief Executive Officer of ESGG. “Fans of The Office will absolutely feel the nostalgia through this new game.”

The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere,” said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. “The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them ‘clock in’ even more time with their favorite Dundler Mifflin employees.”
The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they’ve never seen them before – animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.
GAME FEATURES
COLLECT ICONIC CHARACTERS IN GAME
Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.
RELIVE MEMORABLE EPISODES FROM THE OFFICE [U.S.]
Click through memorable episodes in this free-to-play game, like “The Dundies” and “Dinner Party.” Take a seat in Michael’s office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin’s famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.
SPECIAL EVENTS
In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.
EARN IN-GAME REWARDS TO KEEP THE BRANCH AFLOAT
Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn’t spend the surplus on a new plasma TV!
Players can now run the world’s best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.
Visual assets for the game, including key art and logos, can be found in the online press kit .
ABOUT EAST SIDE GAMES GROUP
East Side Games Group (formerly operating under the name “LEAF Mobile Inc.”) is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It’s Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul’s Drag Race Superstar and T he Office: Somehow We Manage .
We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .
Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at www.sedar.com .
ABOUT NBC’S THE OFFICE
Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.
ABOUT PEACOCK
Peacock is NBCUniversal’s streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood’s biggest studios. In addition, Peacock taps into NBCUniversal’s unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.
ABOUT UNIVERSAL GAMES AND DIGITAL PLATFORMS
Universal’s Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company’s intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company’s extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. www.universalbranddevelopment.com .
Forward-looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management’s current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company’s control. These forward-looking statements are made as of the date of this news release.
east side games logo (CNW Group/East Side Games Group)
SOURCE East Side Games Group

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Playtika Holding Corp. (NASDAQ: PLTK) (” Playtika “), a mobile gaming entertainment and technology market leader with a portfolio of multiple game titles, today provided an update on the number of shares of Playtika’s issued and outstanding common stock, par value $0.01 per share (each, a ” Share ,” and collectively, ” Shares “) tendered to date in its previously announced tender offer for the purchase of up to 51,813,472 Shares at a price of $11.58 per Share.
Playtika has conducted the tender offer in accordance with the terms and subject to the conditions described in the offer to purchase, dated August 29, 2022 , the related letter of transmittal and other related materials, as each may be amended or supplemented from time to time.

As of 4:00 p.m. , New York City Time, on Thursday, September 22, 2022 , the depositary for the tender offer has reported to Playtika that approximately 217,140,286 Shares had been validly tendered and not properly withdrawn.
The tender offer is scheduled to expire one minute after 11:59 P.M. , New York City Time, on Monday, September 26, 2022 , unless the tender offer is extended or terminated. Playtika has not and will not accept any tendered Shares for payment until after the tender offer expires.
The tender offer is not conditioned on a minimum number of Shares being tendered. The tender offer is subject to certain terms and conditions, including that it may be amended or terminated by Playtika under certain circumstances, which are described in detail in the offer to purchase. Specific instructions and a complete explanation of the terms and conditions of the tender offer are contained in the offer to purchase, the related letter of transmittal and other related materials, which have been mailed to stockholders of record.
As previously announced, in connection with the commencement of the tender offer, Playtika’s controlling stockholder group, Playtika Holding UK II Limited, Alpha Frontier Limited, Shanghai Cibi Business Information Consultancy Co., Ltd., Shanghai Jukun Network Technology Co., Ltd., Giant Network Group Co., Ltd., Giant Investment Co., Ltd., Yuzhu Shi , Hazlet Global Limited, Equal Sino Limited and Jing Shi (collectively, the ” Giant/Alpha Group “) entered into that certain Tender Agreement, dated as of August 26, 2022 (the ” Tender Agreement “) with Playtika, which requires, among other things, that the Giant/Alpha Group tender at least 211,711,155 Shares in the tender offer and not withdraw such Shares except as permitted under the terms of the Tender Agreement, including the right to withdraw such number of Shares as may be necessary (1) to result in tendering such Shares as will result in $323 million in gross proceeds payable to the Giant/Alpha Group, and (2) to maintain an ownership of 51.7% on a fully diluted basis after the tender offer.
None of Playtika, the members of its Board of Directors (or any committee thereof), the information agent, the depositary or any of Playtika’s other representatives or advisors for the tender offer or any representatives or advisors of any of the foregoing for the tender offer makes any recommendation as to whether or not any stockholder should participate in the tender offer.
D.F. King & Co., Inc. is serving as the information agent for the tender offer and American Stock Transfer & Trust Company, LLC is serving as the depositary. For all questions relating to the tender offer, please contact the information agent, D.F. King & Co., Inc. at playtika@dfking.com or call toll-free at (877) 871-1741.
About Playtika
Playtika is a mobile gaming entertainment and technology market leader with a portfolio of multiple game titles. Founded in 2010, Playtika was among the first to offer free-to-play social games on social networks and, shortly after, on mobile platforms. Headquartered in Herzliya, Israel, and guided by a mission to entertain the world through infinite ways to play, Playtika has employees across offices worldwide.
Additional Information Regarding the Tender Offer
This press release is for informational purposes only. It is not a recommendation to buy or sell Shares or any other securities of Playtika, and is neither an offer to purchase nor a solicitation of an offer to sell Shares.
Playtika has filed with the United States Securities and Exchange Commission (the ” SEC “) a tender offer statement on Schedule TO, including an offer to purchase, a related letter of transmittal and related materials. The tender offer will only be made pursuant to the offer to purchase, the related letter of transmittal and other related materials filed as part of the issuer tender offer statement on Schedule TO, in each case as may be amended or supplemented from time to time. Stockholders should read carefully the offer to purchase, the related letter of transmittal and other related materials because they contain important information, including the various terms of, and conditions to, the tender offer.
Stockholders are able to obtain a free copy of the tender offer statement on Schedule TO, the offer to purchase, the related letter of transmittal and related materials at the SEC’s website at www.sec.gov . In addition, free copies of these documents may be obtained by contacting D.F. King & Co., Inc., the information agent for the tender offer, toll-free at (877) 871-1741.
Forward-Looking Statements
This press release includes “forward-looking statements” within the meaning of the U.S. Private Securities Litigation Reform Act of 1995, including statements regarding the completion, timing and size of the tender offer. Forward-looking statements can be identified by the fact that they do not relate strictly to historical or current facts. Further, statements that include words such as “anticipate,” “believe,” “continue,” “could,” “estimate,” “expect,” “intend,” “may,” “might,” “present,” “preserve,” “project,” “pursue,” “will,” or “would,” or the negative of these words or other words or expressions of similar meaning may identify forward-looking statements.
Important factors that could cause actual results to differ materially from estimates or projections contained in the forward-looking statements include without limitation:
Additional factors that may cause future events and actual results, financial or otherwise, to differ, potentially materially, from those discussed in or implied by the forward-looking statements include the risks and uncertainties discussed in Playtika’s filings with the SEC. Although Playtika believes that the expectations reflected in the forward-looking statements are reasonable, Playtika cannot guarantee that the future results, levels of activity, performance or events and circumstances reflected in the forward-looking statements will be achieved or occur, and reported results should not be considered as an indication of future performance. Given these risks and uncertainties, readers are cautioned not to place undue reliance on such forward-looking statements.
Except as required by law, Playtika undertakes no obligation to update any forward-looking statements for any reason to conform these statements to actual results or to changes in Playtika’s expectations.
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SOURCE Playtika
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The largest online gaming operators in the country have come together to agree to the first industry-led responsible gaming standards. The 12-point pledge is a commitment to principles of responsible online gaming and are recommended as the principles for an industry benchmark.
The announcement coincides with this month’s designation as Responsible Gaming Education Month by the American Gaming Association.
The collaboration includes Bally’s Corporation, BetMGM, DraftKings, Entain, FanDuel, and MGM Resorts International.
The 12 principles are derived from four core attributes:
a) We participate only in legal markets that provide consumer protections.
b) We strive to instil responsible gaming culture throughout our respective businesses.
c) All forms of online gaming should be a fun activity and enjoyed as a form of entertainment.
d) While the vast majority of individuals can enjoy online gaming in a responsible way, some individuals need additional tools and support related to their gaming activities.

The 12 principles, set out in the appendix, include a commitment to take active steps to prevent underage and excluded individuals from participating in any form of gaming. Operators commit to providing customers with informed choices about gaming through easily understood responsible gaming tools, and all entities will continuously conduct research to track the impact of this collaboration.
Further, the principles include the adoption and effective promotion of a unified nationwide responsible gaming toll-free helpline, and socially responsible advertising which avoids imagery that might entice minors in its marketing content.
Other provisions call for “a shared responsibility approach to addressing problem gaming” and a commitment “to working with policy makers, academic experts and researchers, problem gaming treatment organizations, advocacy groups and partners” as well as customers to promote responsible gaming and address problem gaming.
The collaboration also commits to employee training and continuously monitoring operators’ respective responsible gaming programs and initiatives to ensure their compliance with applicable standards.
Bally’s is proud to partner with all of the participating operators. We are committed to the 12-point pledge and it’s Bally’s and the industry’s responsibility to prevent underage gaming and provide education and safeguards,” said Robeson Reeves, President of Interactive at Bally’s Corporation.
According to Joshua Jessen , Chief Legal Officer at BetMGM, “Responsible gaming is at the forefront of everything we do at BetMGM. While we operate in a highly competitive industry, we are proud to stand together with our colleagues to adopt these important principles. Creating a consistent standard of responsible gaming measures across the board greatly strengthens our collective commitment to our customers, employees, and the communities where we operate. We look forward to building on our work into the future.”
DraftKings’ Senior Director of Responsible Gaming Chrissy Thurmond explained, “Essential to promoting safer play is a framework for operators to guide them in responsible gaming. DraftKings is pleased to be a part of this landmark effort that has culminated in the adoption of 12 responsible gaming principles across the participating operators – and that will benefit consumers around the United States .”
Martin Lycka , Entain’s Senior Vice-president for American Regulatory Affairs and Responsible Gambling, commended the collaborators for recognizing a national need and committing their respective organizations to action. “These principles mark an important milestone, and I am delighted other leading operators have joined us in this commitment to responsible gaming in the rapidly growing U.S. markets, as responsibility sits at the heart of our business. It’s truly a first for this market and a significant step for addressing problem gaming on a consistent basis.”
He added, “We have the research, the data, the partners—all the tools to establish an effective nation-wide code of responsible gaming principles. And we hope our industry and state regulators will join us in advancing these principles,” he said. “Our patrons deserve it.”
FanDuel’s Adam Warrington , Vice President, Responsible Gaming, added, “FanDuel is committed to collaborating and partnering with every participating operator, and our entire industry, on these 12 principles of responsible online gaming. Collectively, we have the privilege and opportunity to set the standard for what it means to be a responsible operator by leading from the front and collectively enabling our customers to enjoy our products, responsibly.”
Stephen Martino , Senior Vice President and Chief Compliance Officer, MGM Resorts, said, “Responsibility has long been a core value at MGM Resorts and guides our leadership in the industry, and it’s vital for responsible gaming to be reflected in everything that bears the MGM name. Having the industry come together with a unified approach and standards puts the best interests of our guests, customers, and their families at the forefront. It’s the right thing to do for our customers, our industry and our businesses.”
The six market-leading operators endorse the following statement and 12 principles for responsible online gaming:
We, the signatories, pledge to observe the following responsible gaming principles across all our online gaming related activities and to encourage all affiliated third parties, including but not be limited to content providers, social media influencers, social media accounts and brand ambassadors, to also adhere to these principles:
Bally’s Corporation is a global casino-entertainment company with a growing omni-channel presence of Online Sports Betting and iGaming offerings. It currently owns and manages 14 casinos across 10 states, a horse racetrack in Colorado and has access to OSB licenses in 18 states. It also owns Gamesys Group, a leading, global, online gaming operator, Bally’s Interactive, a first-in-class sports betting platform, Monkey Knife Fight, a daily fantasy sports site in North America , SportCaller, a leading, global B2B free-to-play game provider, and Telescope Inc., a leading provider of real-time fan engagement solutions.
With approximately 10,000 employees, Bally’s casino operations include more than 15,800 slot machines, 500 table games and 5,300 hotel rooms. Upon closing the previously announced Tropicana Las Vegas (NV) transaction, as well as completing the construction of a land-based casino near the Nittany Mall in State College, PA , Bally’s will own and manage 16 casinos across 11 states. Its shares trade on the New York Stock Exchange under the ticker symbol “BALY”.
BetMGM is a market-leading sports betting and gaming entertainment company, pioneering the online gaming industry. Born out of a partnership between MGM Resorts International (NYSE: MGM) and Entain Plc (LSE: ENT), BetMGM has exclusive access to all of MGM’s U.S. land-based and online sports betting, major tournament poker, and online gaming businesses. Utilizing Entain’s U.S.-licensed, state of the art technology, BetMGM offers sports betting and online gaming via market-leading brands including BetMGM, Borgata Casino, Party Casino and Party Poker. Founded in 2018, BetMGM is headquartered in New Jersey . For more information, visit http://www.betmgminc.com/ .
DraftKings Inc. is a digital sports entertainment and gaming company created to fuel the competitive spirit of sports fans with products that range across daily fantasy, regulated gaming and digital media. Headquartered in Boston , and launched in 2012 by Jason Robins , Matt Kalish and Paul Liberman , DraftKings is the only U.S.-based vertically integrated sports betting operator. DraftKings is a multi-channel provider of sports betting and gaming technologies, powering sports and gaming entertainment for operators in 17 countries. The company operates iGaming in 5 states through its DraftKings brand, as well as operating Golden Nugget Online Gaming, an award-winning iGaming product and iconic gaming brand, in 3 states. DraftKings’ Sportsbook is live with mobile and/or retail betting operations in the United States pursuant to regulations in 19 states and in Ontario, Canada . DraftKings’ daily fantasy sports product is available in 6 countries internationally with 15 distinct sports categories. DraftKings is both an official daily fantasy and sports betting partner of the NFL, NBA, MLB, NHL, PGA TOUR and UFC as well as an official daily fantasy partner of NASCAR. Launched in August 2021 , DraftKings Marketplace is a digital collectibles ecosystem designed for mainstream accessibility that offers curated NFT drops and supports secondary-market transactions. DraftKings also owns Vegas Sports Information Network (VSiN), a multi-platform broadcast and content company.
Entain plc (LSE: ENT) is a FTSE100 company and a leading global sports-betting, gaming and interactive entertainment group, operating both online and in the retail sector. The Group owns a comprehensive portfolio of established brands; Sports Brands include bwin, Coral, Crystalbet, Eurobet, Ladbrokes, Neds, Sportingbet and Sports Interaction; Gaming Brands include CasinoClub, Foxy Bingo, Gala, GiocoDigitale, Ninja Casino , Optibet, Partypoker and PartyCasino. The Group operates a proprietary platform across core product verticals and in addition to its B2C operations provides services to a number of third-party customers on a B2B basis.
The Group has a 50/50 joint venture, BetMGM, a leader in sports betting and iGaming in the US. Entain provides the technology and capabilities which power BetMGM as well as exclusive games and products, specially developed at its in-house gaming studios. The Group is tax resident in the UK with operations in over 30 regulated or regulating territories. Entain is a leader in ESG, a member of FTSE4Good, the DJSI and is AA rated by MSCI. The Group has set a science-based target, committing to be carbon net zero by 2035 and through the Entain Foundation supports a variety of initiatives, focusing on safer gambling, grassroots sport, diversity in technology and community projects.
For more information see the Group’s website: www.entaingroup.com
FanDuel believes it is critical to lead from the front on responsible gaming (RG). Every employee maintains a commitment to protecting our customers as we build an iconic sports brand that people trust. We have built an industry leading RG approach, including a more than 100-person team of full-time Compliance and RG professionals focused on strengthening our product across technology, marketing, product development and data analytics. Additionally, all FanDuel mobile products have in-app tools that allow customers to set time, deposit, and wager limits. Our Play Well website offers customers a central location to find support services, information on our RG tools, and more details on our beliefs and approach to RG.
MGM Resorts International (NYSE: MGM) is an S&P 500® global entertainment company with national and international locations featuring best-in-class hotels and casinos, state-of-the-art meetings and conference spaces, incredible live and theatrical entertainment experiences, and an extensive array of restaurant, nightlife and retail offerings. MGM Resorts creates immersive, iconic experiences through its suite of Las Vegas -inspired brands. The MGM Resorts portfolio encompasses 33 unique hotel and gaming destinations globally, including some of the most recognizable resort brands in the industry. The Company’s 50/50 venture, BetMGM, LLC, offers U.S. sports betting and online gaming through market-leading brands, including BetMGM and partypoker. The Company is currently pursuing targeted expansion in Asia through the integrated resort opportunity in Japan . Through its “Focused on What Matters: Embracing Humanity and Protecting the Planet” philosophy , MGM Resorts commits to creating a more sustainable future, while striving to make a bigger difference in the lives of its employees, guests, and in the communities where it operates. The global employees of MGM Resorts are proud of their company for being recognized as one of FORTUNE® Magazine’s World’s Most Admired Companies®. For more information, please visit us at www.mgmresorts.com . Please also connect with us @MGMResortsIntl on Twitter as well as Facebook and Instagram .
Contact:
Ethan Andersen , Partner, PSC
ethan@princetonsc.com
732-207-6771
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eSports Players Now Can Raise Their Game with Customizable Controllers for Xbox Series X and Xbox One S
With the Xbox being one of the leading platforms worldwide for eSports, Xbox gamers can now turn to HexGaming’s latest lineup of controllers to deliver the ultimate competitive gaming experience. HexGaming today announced the immediate availability of new, customizable controllers for Xbox Series X and Xbox One S. The Ultra X and the Ultra One controllers are available at HexGaming.com and at https:www.amazon.comhexgaming starting at $169.99 .
The HexGaming Ultra X provides gamers with the most advanced Xbox controller ever. With the Ultra X, gamers can operate the controller flexibly, capture targets faster, and improve accuracy. The player can flip the switches, and their trigger will go from a smooth full-pull to a short mouse “click” action.

The controller features:
– Four remappable back buttons
– Adjustable trigger compatible trigger control mechanisms
– 8 in 1 interchangeable textured thumbsticks with two different heights
– Three different ergonomic thumb grip design – domed, concave and concave widened
– Choice of non-rubberized grip faceplate or rubberized
– Ability to save up to six different paddle mapping profiles
The HexGaming Ultra One controller features an industry-leading digital trigger mechanism, shortening the trigger’s active distance to just 1.5mm.
Additional features include:
– Four remappable back buttons
– Interchangeable thumbsticks
– Digital triggers
“Competitive gamers know the importance of having the perfect controller, as the slightest movement can be the difference between victory and defeat,” said Ray Zhu , CEO of HexGaming. “HexGaming’s new Ultra X and Ultra One controllers will literally change the game for eSports on Xbox.”
Press Kit: HERE
HexGaming is an offshoot company of ExtremeRate Limited. eXtremeRate has nearly ten years of experience in customized gamepads and has leveraged its expertise in innovative custom solutions to give gamers an entirely new brand for creating their controller, HexGaming. HexGaming provides prebuilt customized esports controllers for gamers to peak performance.
To enhance the gaming experience and elevate the game, HexGaming offers a variety of styles and functional customization such as front and back shell, thumbsticks interchangeable area, trigger control mechanism, ergonomic back buttons, etc. Using the HEXGAMING controller allows gamers to compete like a gaming pro. More information is available at www.HexGaming.com .
Media Contact Info:
Glenn Mandel
The LaunchPad Agency
760-798-1563
345194@email4pr.com
www.launchpadagency.com
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SOURCE HexGaming
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Experience the expanded Neopets Universe, enter exclusive giveaways, meet a Faerie Queen, and MORE!
From October 6th to October 9th Neopets is bringing New York Comic Con (NYCC) attendees a celebration of all things Neopian, including the upcoming Neopets: Faerie’s Hope mobile Match 3 game the unveiling of the Neopets Official Cookbook a showcase of the Neopets Metaverse and much more!
To round out the entire experience, there will be an astounding variety of Neopets swag as well as a meet and greet with Neopet’s very own Queen Fyora , all located at Booth #1324 at the Jacob K. Javits Convention Center!

At its last major event of the calendar year, Neopets plans to offer fans a true infusion of “Neostalgia” with this amazing array of engagements, giveaways and sneak peeks for all who visit the NYCC booth.
“We saw a tremendous turnout of Neopets fans at San Diego Comic-Con and are excited to bring Neopets to fans in New York City ,” says Jim Czulewicz , CEO, JumpStart Games. “Seeing fans’ faces light up when they see their beloved Neopets at the show is irreplaceable. We can’t wait to share all the new initiatives that the Neopets team has been working on.”
With a plethora of exciting news and activities, here is what fans can expect at the Neopets booth:
With all these new experiences and products to enjoy, the Neopets community can expect increasingly innovative ways to rediscover and enjoy the game that they have loved for decades. Continue the Neopets journey and keep up to date on the latest news by following our social channels:
JumpStart® Games is the leader in creating interactive family experiences that enrich, entertain and educate. For over 20 years, Jumpstart Games has produced high quality products that are engaging, social, creative, and most importantly, fun! JumpStart builds mobile, web and console games and experiences under its flagship brands – JumpStart®, Jumpstart Academy®, School of Dragons®, Neopets® and Math Blaster®. JumpStarts’ dedication to providing positive, safe and enriching experiences, has earned it the trust of millions of teachers, parents, and respected organizations such as Common Sense Media and The National Parenting Center.
JumpStart is a subsidiary of NetDragon, a global leader in building internet communities, and is based in Los Angeles, California . For more information, please visit www.jumpstart.com .
NetDragon Websoft Holdings Limited (HKSE: 0777) is a global leader in building internet communities with a long track record of developing and scaling multiple internet and mobile platforms that impact hundreds of millions of users. These include China’s number one online gaming portal, 17173.com, and China’s most influential smartphone app store platform, 91 Wireless, which was sold to Baidu for US$1.9 billion in 2013 as the largest Internet M&A transaction in China . Established in 1999, NetDragon is one of the most reputable and well-known online game developers in China with a history of successful game titles including Eudemons Online, Heroes Evolved and Conquer Online. In recent years, NetDragon has also started to scale its online education business on the back of management’s vision to create the largest global online learning community, and to bring the “classroom of the future” to every school around the world. For more information, please visit www.netdragon.com .
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SOURCE Neopets
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Swarmio Media Holdings Inc. (CSE: SWRM) (OTC: SWMIF) (GR: U5U) (“Swarmio” or “the Company”), a technology company focused on the global deployment of its proprietary subscription-based gaming and esports platform, and Globe Telecom (PSE: GLO) (“Globe”), the Philippines’ largest mobile network and broadband service provider, announce the launch of a promotional event (the “Promotional Event”) inside PUBG MOBILE in the Philippines in partnership with Level Infinite, a subsidiary of Tencent Games (OTC: TCEHY) (” Tencent “).
Swarmio Media Holdings Inc. logo (CNW Group/Swarmio Media Holdings Inc.)
Until September 28th , PUBG MOBILE players in the Philippines will have the chance to complete daily challenges to win ‘Ember Points’ that can be exchanged inside the Globe Gamer Grounds platform for Steam gift cards, in-game currencies, and other prizes. The Promotional Event is being launched on behalf of Globe Telecom, Swarmio Media, and Level Infinite to drive gamers to subscribe to the Globe Gamer Grounds platform, which was launched to Globe’s 85 million customers across the Philippines in April 2022 . PUBG MOBILE is one of the most popular games in the Philippines , with more than one million monthly active users.

As previously disclosed , Globe Telecom launched Swarmio’s Ember gaming and esports platform under the brand name Globe Gamer Grounds in a revenue share agreement whereby revenues generated from subscriptions and in-game purchases are split between Swarmio, Globe, and TM Wholesale (the global and wholesale arm of Telekom Malaysia Berhad).
Subscribers to Globe Gamer Grounds enjoy all the features the Ember platform has to offer, including an ultra-low-latency playing experience, access to exclusive competitive challenges and tournaments, unique gaming content, managed communities, gamification and points system, online store, and gamer e-wallet.
Tencent , the world’s highest-grossing multimedia company, launched PUBG MOBILE, a free-to-download and free-to-play game, in 2018. It has since become one of the world’s most downloaded and most played games, with approximately 30 million daily active users globally and more than 700 million downloads in 2022 so far. PUBG MOBILE has also consistently been one of the highest-grossing games in the world, generating USD $ 2 billion in revenue in 2021 , mostly from in-app purchases.
“This is a very exciting time for Swarmio, as it marks the beginning of what we hope will be many strategic partnerships with game publishers, developers and distributors,” stated Timothy Thornton , Swarmio’s Director of Growth. “By partnering with major telcos such as Globe Telecom to launch our Ember platform around the world, we are giving more gamers the opportunity to discover a better way to game – including low latency and the chance to purchase in-game content and items using alternative payment methods such as e-wallet and Direct Carrier Billing. Through our Ember platform, game developers and publishers are also able to access large yet underbanked populations of gamers that have proved challenging to monetize in the past, due to a lack of payment options. We’re incredibly honored and excited to be partnering with Level Infinite, and for the Ember brand to be featured in PUBG MOBILE, one of the most loved and most played games in the world.”
Ralph Aligada , Head of Games and Esports for Globe Telecom added: “Globe Gamer Grounds is proven to be very popular with the Filipino gamers, so it made perfect sense to promote the platform inside PUBG MOBILE, one of the most popular games in the Philippines . We look forward to giving all our customers who game a fun and rewarding way to join in and connect with more gamers in their communities.”
Globe is a leading full-service telecommunications company in the Philippines and publicly listed in the PSE with the stock symbol GLO. The company serves the telecommunications and technology needs of consumers and businesses across an entire suite of products and services including mobile, fixed, broadband, data connectivity, internet and managed services. It has major interests in financial technology, digital marketing solutions, venture capital funding for startups, and virtual healthcare. In 2019, Globe became a signatory to the United Nations Global Compact, committing to implement universal sustainability principles. Its principals are Ayala Corporation and Singtel, acknowledged industry leaders in the country and in the region. For more information, visit www.globe.com.ph . Follow @enjoyglobe on Facebook, Twitter, Instagram and YouTube.
Globe Gamer Grounds is a platform to unite Filipino Gamers regardless of the games or devices they play. Registered users will be able to participate in daily tournaments, influencer challenges among others and be rewarded with Ember Points which can be redeemed into in-game currency, gift vouchers and many more. For more information visit globegamergrounds.com or follow them on their official channels .
Launched by Tencent Games, Level Infinite is a global gaming brand dedicated to delivering high-quality and engaging interactive entertainment experiences to a worldwide audience, wherever and however they choose to play. It operates from bases in Amsterdam and Singapore with staff around the world. To learn more about Level Infinite, visit www.levelinfinite.com , and follow on Twitter , Facebook , Instagram , and YouTube .
Swarmio’s fully managed, plug-and-play Ember platform can be quickly and seamlessly integrated with major telco operations, allowing telcos to engage and monetize gaming subscribers and gain immediate and meaningful access to the US$200 billion gaming market.
Ember provides a proprietary digital hub for gaming communities, allowing gamers to access an ultra-low-latency playing experience, competitive challenges and tournaments, exclusive gaming content, managed communities, gamification and points system, online store (Swarmio Store), gamer e-wallet (Swarmio Pay), and customized digital content.
Swarmio Media (CSE: SWRM) (OTC: SWMIF) (GR: U5U) is a technology company focused on deploying its proprietary end-to-end gaming and esports platform, Ember, which enables telcos to monetize their gaming customers. Swarmio has engaged with several telcos that have launched Ember as an add-on service, allowing subscribers to access tournaments, engage in a localized gaming community, challenge friends and influencers, and earn points that can be used to purchase gaming content. Ember is powered by Swarmio’s patented Latency-Optimized Edge Cloud (‘LEC’) technology, which reduces lag and allows gamers to enjoy an optimized gaming experience.
Swarmio Investor Website ( https://swarmio.media/investors )
Swarmio on LinkedIn ( https://www.linkedin.com/company/swarmiomedia )
Swarmio on Twitter ( https://twitter.com/SwarmioMedia )
Information set forth in this news release may involve forward-looking statements under applicable securities laws. Forward-looking statements are statements that relate to future, not past, events. In this context, forward-looking statements often address expected future business and financial performance, and often contain words such as “anticipate”, “believe”, “plan”, “estimate”, “expect”, and “intend”, statements that an action or event “may”, “might”, “could”, “should”, or “will” be taken or occur, or other similar expressions. All statements, other than statements of historical fact, included herein including, without limitation: statements about the Company’s growth, the Company’s ability to capitalize on the major global opportunity in the gaming and esports market, anticipated benefits to the Company’s partners and their customers from using the Company’s products, ongoing discussions with potential new customers or partners and the possibility that such discussions may result in additional contracts or revenue for the Company, the Company’s future plans, its goals and expectations, including but not limited to, the Company’s continuing ability to enter into agreements to deploy its products with international telecommunications companies and game publishers and its ability to monetize these agreements through generating SaaS-based revenues are forward-looking statements. By their nature, forward-looking statements involve known and unknown risks, uncertainties and other factors which may cause the actual results, performance or achievements, or other future events, to be materially different from any future results, performance or achievements expressed or implied by such forward-looking statements. Such factors include, among others, the risks identified in the Companies long-form prospectus dated November 10, 2021 (which can be accessed through the Company’s profile on www.sedar.com ). Forward-looking statements are made based on management’s beliefs, estimates and opinions on the date that statements are made and the respective companies undertakes no obligation to update forward-looking statements if these beliefs, estimates and opinions or other circumstances should change, except as required by applicable securities laws. Investors are cautioned against attributing undue certainty to forward-looking statements.
SOURCE Swarmio Media Holdings Inc.

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Gamelancer Media Corp. (CSE: GMNG) (OTCQB: GAMGF) (FRA: 64Q) (“Gamelancer” or the “Company”) announces that its common shares, previously trading on the OTCQB under the symbol WDRGF, are to commence trading on the OTCQB under the symbol GAMGF with effect September 22, 2022 .
Gamelancer Logo (CNW Group/Gamelancer Gaming Corp.)
The Company’s common shares will continue to trade under the symbol GMNG on the Canadian Securities Exchange.
No action is required by current shareholders in connection with this change.
ON BEHALF OF THE BOARD OF DIRECTORS
Jon Dwyer , Chairman & CEO – Gamelancer Media Corp.
Acquired by Wondr Gaming, Gamelancer Media Corp. is a creative & broadcast media entertainment company, with an owned and operated network generating over 1.8 billion monthly video-views across its 29 channels. With over 32,000,000+ followers on TikTok, Instagram, and Snapchat, predominantly located in the US, Canada, the UK, and Australia, Gamelancer offers clients branded short-form video content broadcast across its network. With advanced user data analytics, we provide our audience curated content relevant to the GenZ & Millennial gaming community, which allows brands unparalleled access to the largest media inventory in gaming across TikTok, Instagram, and Snapchat. Gamelancer also monetizes across its variety of Snapchat Discover channels with monthly recurring revenue in partnership with Snapchat.

Forward-looking statements and information are provided for the purpose of providing information about the current expectations and plans of management of the Company relating to the future. Readers are cautioned that reliance on such statements and information may not be appropriate for other purposes, such as making investment decisions. Since forward looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Accordingly, readers should not place undue reliance on the forward looking statements and information contained in this news release. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward–looking statements and information contained in this news release are made as of the date hereof and no undertaking is given to update publicly or revise any forward–looking statements or information, whether as a result of new information, future events or otherwise, unless so required by applicable securities laws. The forward-looking statements or information contained in this news release are expressly qualified by this cautionary statement.
https://gamelancer.com/
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SOURCE Gamelancer Gaming Corp.

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